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Pops Compatibility List @ PSX EBOOTS3. Minor frame dropping during scenes with many characters, nothing to affect playability. M3. 3- 5: Plays perfectly except for minor graphic problems in 2 FMV’s (When queen Brahne summons Bahamut (Disc 2?), and Zidane in the lifa tree (Disc 4)). Eboots created with Alcohol 1. GUI V 3 beta by Zi. Ng. A Bu. Rg. A 3. Opening FMV played for me, however there was no sound. I copied the game with Alcohol 5. PSX2. PSP v. 1. 3. Slim: The second FMV that plays after Pinnacle Rock (With Zidane and Dagger running through the field towards Lindblum) is like the opening FMV, as it has no sound. Additionally the FMV at the start of the festival can bug out and make a loud buzzing sound. Other than that works perfect. It’ll ask you to put in the first disc. After switching disks it’ll start the FMV with all of the sound. This probably won’t help any for the later FMV, though. With a single disc Eboot, the opening movie has no sound but the game plays fine so far. With a multi- disc Eboot when you start a new game, the screen goes black and locks up. With a single disc Eboot, the opening movie has no sound but the game plays fine so far. M3. 3- 4 Well, i ripped from my NTSC- U black discs in perfect condition with latest imageburn, and the game played fine as a single- disc eboot. Just like the orginal, the intro played fine. And all other FMVs too. Converted with PSX2. PSP v. 1. 4. 2. I’m in Gizamaluke’s Grotto with no problems with the gameplay. There is barely noticeable lag in music during the entering a battle sequence and putting your PSP into suspend mode while the game is running and turning it back on freezes your PSP. Eboot made with POPstation GUI 3. Beta By Ragna. Blade. M3. 3- 4: Using single disc eboots in the default Popsloader (from flash so 5. The opening sequence had no sound but everything else was fine. There are some minor sound and lag issues during opening/closing menus but its barely noticeable. Also, the scene when Alexandria is attacked by Bahamut, the sound got stuck but the video played fine. I found battle lags more in forest areas for some reason especially magic casting. Other than that, I’ve had no other problems and I’m on Disc 4 but I’ll update if it changes. I was in a battle with the crystallized of the elemental bosses and cast Quake and it froze. I switched the Popsloader to 4. FMVs and all). 5. M3. 3- 6 Using popstation to load 3. Normal, Normal, +2, Fast, everything seems to be all right on all discs, movies play with sound. If you have problems in game, swap out Fast for Normal. M3. 3- 6 Played through all 4 discs on multidisk eboot made with First Multi- Disc Popstation GUI by akadewboy. Works 1. 00% (including through all side quests), without a single crash. Used Fast for disc load speed. After you change discs to disc 1 the opening FMV will have sound. Using PSX2. PSP make sure your compression level is set to 4 and hit convert. When starting the game use popsloader 3. FAST. Just finished the game with no mentioned lack of sound or other glitches noted above. Game- Breaking Bug - TV Tropes. Many games that were made after The '9. It was also The Problem with Licensed Games incarnate, since several licensed games actually may not have been as bad as many people say they were.. With the advent of integrated network play, developers also seem to favor releasing patch after patch (if they even bother) and treat their paying customers as unpaid testers. The flaw with this approach is that it alienates a sizable chunk of gamers (in this case, gamers who live in a house without a high- speed internet connection). That, and it's technically illegal in most jurisdictions, anyway. The sheer number of possible outcomes makes this type of game breaking impossible to fully prevent and even the few games lauded for their stability have an occasional hiccup for which the developers can only suggest reloading a saved game. One should also probably keep in mind that a lot of bugs only occur in certain builds of the game. In today's market, where even console games can be patched, it's incredibly rare to have a game- killing glitch maintain itself for very long. Bugs that always happen at the same point of an Endless Game are known as Kill Screens. Not necessarily the same as a Game Breaker that results from a programming bug; those are typically Good Bad Bugs, which are harmless, but examples of ones that use Game- Breaking Bugs exist; read on.. Also, the game would sometimes freeze after the helicopter scene, triggered by an unknown glitch earlier in the game that would affect all subsequent saves. A required character would also turn invisible if the player saved and quit in the wrong area. He could still be utilized, so the game was not unbeatable, but this was still a frustrating bug. Most of the time you end up harmlessly skipping a cutscene, but in one instance it's possible to make the monkeys in the forest temple disappear completely, making progress impossible. Throwing the item after this will instantly crash the game. Of course, this would require doing the palaces out of order, using the glitch, and then saving your game. However, at that point, you can buy a second shovel, leaving you with both. Since the game's inventory is limited to exactly how many items you're actually supposed to pick up, carrying both shovel and 'rang leaves you unable to pick up the last item in the game, which of course is required to win. So you try to solve the problem by wasting all of your Magic Powder to free up that one extra space in your inventory. Now you can grab that final item! In turn, however, this does render the Final Nightmare's first form literally impossible to beat. If you don't, it will be erased and the dungeon won't be winnable. If used on a useless item, such as the Goron Check Claim after you've claimed the Biggoron Sword or the Magic Beans after you've planted them all, you get an extra bottle you can use to store useful items. But it's possible to turn any item into a bottle — and if you do this to a game- crucial item? Good luck completing the game! This one treads the line between Game Breaking Bug and Good Bad Bugs. You can also do the same in Majora's Mask, if you press Start at the exact right time when selling a bottled item to the curiosity shop, then change which item is in the C button slot. You can replace anything with an empty bottle that way. If you try to talk to anyone, or do certain other things, it crashes the game. If you push the button, though, the game freezes. This can sometimes be fixed by leavning and re- entering the area which often resets the children, but not always. The catch is that because of rushed collision detection in some areas, you can glitch through the scenery and fall through to a bottomless pit. However.. you respawn 'on the ! You wouldn't want also to swim too near next to that tree roots in the Ancient Cistern, or clipping through walls whith the clawshots in the wrong place. This got fixed in a re- release of the game, however. Normally an optional device for just collecting mental cobwebs, the route into the final level happens to have three cobwebs impeding your progress, and requires the Duster to take them out. If your Duster disappears, then you could just go back to the shop, collect ludicrous amounts of money, and buy a new one.. Point of No Return (as the game literally calls it) and incapable of returning to camp in order to do so. At least the game autosaves just before you hit the Point of No Return. Of course, you still have to fight against the same boss again. Occasionally, your Double Jump disables itself, causing you to fall into the water and die. Although this is commonly thought to be a bug unique to this area, it's just a bit of somewhat sloppy programming; when jumping across from a grate, your double jump works, but when dropping down from one (such as if you want to reach the platform below), it is disabled because there's a special animation for that. The game sometimes has trouble telling which is which, but it's only life- threatening here. If you save here and then die or reload the save, the door will be closed with no way for you to open it. As a result, once you leave the clock room, the door never opens again. If you head to the right to save, the door won't open again as stated above and thus the game is Unwinnable. Head left and you can keep going.. Vincent won't sell the Rampage subweapon, and 1. Completion becomes impossible. Thankfully the bug's been fixed in the PAL version of the game. And since most of such doors have the pressure switch to open them right behind them, this can be used for major Sequence Breaking. But go somewhere you're not supposed to go yet (i. Since the first form is very hard to get past, this is a really unfair glitch. When you return, Chykka is gone, and he's taken the Dark Visor with him. If you leave, save, and come back, the Elite and Artifact are gone for good, and you need all twelve Artifacts to win. Sometimes when approaching a door, the game would just simply freeze and forced you to reset. If you hadn't saved a long time, sucks to be you. Luckily, the freezing bug was quite rare to the point where it wouldn't happen twice in the same play through. Nintendo is accepting mail- ins for save files. Activating the levers in the boss room of the stage, whilst passing through earlier on, will render the later boss fight unwinnable. The only choice at this point is to either hope you have a secondary save (unlikely), use a save game pack if playing the PC version, or start the game from scratch. This last choice is particularly annoying, since England is one of the last stages in the game. If you walk too close at one point in the gate, you pass through. You cannot leave, except by resetting. Their response was to jack up the number of. Slylandro Probes until you visited the starbase, which allows certain key variables to be set. Over 1. 0 years after the game was released, someone almost managed to do such a run.. Earth's starbase) didn't happen. It's fixed in the source port, fortunately. It was later fixed in a patch that fortunately also made the parts reappear in already ruined saves. The patch to fix this is prominently included in later editions. As this staff is needed to complete the game the game becomes Unwinnable. The only way to resolve this is load and earlier save and ensure the boss wasn't near a wall when they died. Bugs include random freezing possibly associated with a music loading error, getting stuck inside of objects and walls, getting stuck between objects, objects not functioning as they should due to unintentional Sequence Breaking, and a glitch that caused the player to enter the same room over and over again until they killed themselves to fix it. At the end of the section, a LEGO dragon will grab you and toss you back up into the classroom to exit — normally he will, anyway. At this point, he will not toss you again and you are permanently stuck. If you reset the game, you'll lose everything since your last save; if however you save and reset after this occurs, you might think the dragon will reset and toss you again, but no. At this point your save file is garbage and you will have to delete and start the entire game over if you want to continue. Some players haven't suffered from this issue at all, but it has been suggested to those that do to lower their video and audio settings in order to help avoid it. If you hold Triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to 2. And it stays like this every time you start the affected file. Falling through the scenery is very possible and the only way out is to restart the game. Ezio would be stuck in an endless loop when going through the tunnels. There was nothing that could be done save for starting the game from the beginning. Made even worse by the fact that you must use a tunnel in the game once. Players had to hope the bug didn't occur at that point. This bug however, was patched. Players turning invisible or even invincible, Wanted gamemode not choosing a target and Manhunt rounds getting screwed up in one way or another. The servers are also exceptionally laggy, causing a lot of other game breaking problems. Fortunately, this was also patched. The worst part is that it can be triggered by completing the story mode on 1. Hundreds of puzzles, lost. On the second playthrough of Harley Quinn's Revenge, the autosave function will stop working and instead return the player to the menu screen, preventing them from getting past the first room. In addition, certain areas (such as the My Alibi nightclub) can cause the map- loading to fail and eventually drop you into an infinite black void, which of course is treated as the basis for the next autosave, forcing you to start a new game because the Arkham series does not back up its saves. PC at one point has you progress by entering a cave, but your entry is blocked by interconnecting stalactites and stalagmites. Fortunately, there is a pile of unstable meteorites right in front of it, so you can lay down a thermal detonator and wait a few seconds for it to explode, clearing the way for you to proceed. Unfortunately, this pile of unstable meteorites will sometimes be located near the ceiling of this cave mouth, and not the floor. Thermal detonators can only be placed on the floor, and other explosive weapons like the rocket launcher have no effect on these meteorites. The only way to proceed is to either start a new save file and hope that the meteorites spawn on the floor this time around, or to use the cheat codes conveniently included in the game's readme file for just such an occasion - simply turn off clipping, fly through the barrier, and turn clipping back on again. However, if you climb up a structure near one and dive into one from sufficient height (not too difficult to do), the game simply freezes. Doing this on certain emulators—which are apparently more stable than the PS2 itself—causes you to be teleported into the middle of the sky. Suffice to say, once you finally make it to the ground, your death will be swift. Long story short, never use the Dynamo weapon in the Battleplex Arena fights, especially the ones that have re- spawning ammo crates. It can lead to crashing your PS3's operating system and causing a player to have to factory reset. The most common place for the game to constantly crash is during the loading screen right after the . But occasionally the game may cause the glitch and extend it after Ratchet exits first person making the game unplayable unless the game is reset. Shooting at the small floor- sliding globs he summons will cause the game to freeze. Hope you've slept in the Cave's bed beforehand! 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This may have been due to a defect in the CD. There's no way to kill them when they're trapped like this, so, if the stuck dog is the last enemy alive, you cannot clear the level and there's no way to get killed (which is necessary to restart a level) either. You have to begin the entire chapter anew. What will happen is the wooden nickel that's supposed to highlight at the Mockturtle store owner won't highlight and you're forced to start chapter 3 over. This can also happen with Rosella in Malicias house if you take too long and try to go out the back way you're stuck with Malicia zapping you every time and you're forced to start chapter 4 over. There is an error 5 glitch that can crash your game that can happen in Act 5 with Mr. X chasing, when Laura opens the transom over the door and goes into the mummy room the game gives this error. Luckily you can bypass the error by just clicking on the transom window once. But remember to have an extra backup save or else your current save will keep crashing you out of the game. However, it disappeared after being used, and if you left the screen from the left side (probably to refill on health since the level layouts often sport monsters camping near ladders, from where you couldn't attack) the blockade would reappear, but the items would not respawn anymore even after beating the dungeons again, making the game unwinnable. Most of them were fixed in one way or another, but by the time the dust had settled, a few remained. The most infamous was the bane of gamers everywhere, Error 5. Midway through the game, thanks to issues in dealing with faster computers, one crucial area in the swamp became impossible to leave without crashing the game. QFG message boards then- and- forever had a new favorite topic. 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